When you die you immediately respawn at a checkpoint with NO penalty, you keep all the items you picked up and almost all events will remain activated after you find them. Also, death and the penalty for failure are nonexistent, which is arguably the most important aspect of a horror game. Sneaking is only really necessary when the game makes you or when you find specific enemies, and the hiding mechanic is busted - most enemies will just camp you while you hide behind something, so unless you can run past them once being spotted there's almost no point in trying to get away from them. Almost every single enemy can be avoided by just running past them. Almost every enemy is just a re-skin of the same enemy which just runs at you at varying speeds. You can find a bunch of optional items, but they rarely have any real relevance to the plot, and none of the items have any practical use, they do nothing at all apart from sit in your inventory. The game is completely focused on exploration, but apart from looking for mandatory items there's really no point to exploring the town. Every area is just looking for a key to open a door, or walking through a linear area just avoiding insignificant enemies and obstacles. You literally just look around for items to progress through the game. So the entire game is just running from point A to point B while avoiding enemies. There are virtually no puzzles in this game, and there is no combat whatsoever. My biggest gripe with the game however and why I honestly can't recommend it however unless you can score it for very cheap, is just how weak the gameplay is. It was always fun to explore the town, and every part of it looks detailed and gorgeous. The town itself is huge, and fairly open. The game is heavy on atmosphere, there is virtually no music in this game, so it really feels like you're alone in the town. I absolutely love the setting of a small town in Japan being haunted by strange spirits. I absolutely love the setting of a small town in Japan being haunted by strange The setting and the visuals of this game are phenomenal. Limited edition includes an artbook and an 18-Track music CD.The setting and the visuals of this game are phenomenal. But what secrets do Mion's lost memories contain? What is the connection between her, the ruins, and the fireflies lighting her escape? The answers may reveal a deeper darkness-one that must be faced from within. By shifting between a world of light and a world of shadows, these two fireflies must work together to recover Mion's memories and lead her out of the ruins, where voracious shadow beasts, ancient machines, and treacherous traps lie in wait to bar her path.
Lost, alone, and with no memory of how she got here or where her parents are, she is greeted by two fireflies-one composed entirely of light, and another who lurks among the shadows. Htol#NiQ: The Firefly Diary: In the depths of a labyrinthine ruin, a young girl named Mion rises from a deep sleep. The girl must hide from, outsmart, or outrun the hunting spirits while she searches for clues to find her loved ones. The darkness has made the town unfamiliar, and she appears to be utterly alone.save for the spirits that stalk her. But when she steps foot outside, she realizes that this is not the same town. Growing impatient, the girl decides to search for her missing sister and dog herself. The girl's sister commands her to stay home while she goes out into the night to search for the dog. Yomawari: Night Alone: A young girl is walking her dog Poro around town at dusk when a tragic accident forces her to return home with only Poro'sleash in hand.